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Scry 1 Store Deck - Goreclaw, Terror of Qal Sisma
Scry 1 Store Deck - Goreclaw, Terror of Qal Sisma
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Goreclaw: The Sneaky Beater
Commander: Goreclaw, Terror of Qal Sisma
Format: Commander | Mono-Green | Budget Stompy
Don't Let the Price Tag Fool You!
Goreclaw: The Sneaky Beater starts innocently enough. A few mana creatures, some utility artifacts, and a modest-looking board. Nothing particularly frightening.
Then Goreclaw hits the battlefield.
Suddenly, your enormous creatures cost two mana less, your biggest attackers gain trample, and what looked like an ordinary collection of creatures becomes a stampede.
This deck is built to turn modest beginnings into explosive combat turns. Mosswort Bridge can sneak additional threats into play, Tree Shaker Chimera makes blocking a nightmare, and Paladin of Predation threatens opponents with a terrifying dose of poison counters.
Meanwhile, cards like Instrument of the Bards, Simulacrum Shaper, and Garruk, Cursebreaker help keep the threats coming.
The game plan is straightforward:
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Ramp early. Develop your mana with creatures, lands, and artifacts.
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Deploy Goreclaw. Make your biggest creatures significantly cheaper.
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Build your army. Take advantage of cost reduction and clever interactions to overwhelm the battlefield.
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Attack relentlessly. Goreclaw's combat bonus gives your heavy hitters extra power and trample.
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Finish the job. Overrun, combat tricks, and enormous creatures turn a threatening board into a winning one.
This is a budget-friendly, combat-focused Commander deck designed for players who enjoy big creatures, surprising synergies, and winning without complicated infinite combos.
Budget-friendly. Big creatures. Surprisingly nasty.
Recommended Upgrades
The Sneaky Beater is designed to be playable right out of the box, but there's plenty of room to make it even nastier.
Here are 15 suggested upgrades, divided into three price tiers. Prices are approximate per card for reasonably priced printings and may fluctuate.
A Word About Upgrading Goreclaw
When choosing upgrades, remember that Goreclaw rewards power, not just mana value.
Creature spells with power 4 or greater cost {2} less to cast, and whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and trample until end of turn.
That makes 4 power the magic number. A 4/4 creature may be more useful than a more expensive 3/6, and a 6/3 can be just as eligible for Goreclaw's benefits as a 6/6—although the extra toughness may help it survive combat.
Also, don't overpay for trample! Goreclaw already provides it to your biggest attackers, so creatures with other useful abilities may offer more value than creatures whose main selling point is trample.
Remember that Goreclaw's cost reduction checks power while a creature spell is on the stack, while her attack trigger checks power on the battlefield. A creature boosted to 4 power can benefit from her attack trigger even if it didn't qualify for the casting discount.
The best upgrades aren't necessarily the biggest or most expensive creatures. They're the ones that make Goreclaw's abilities work harder.
A Final Word
You don't need a thousand-dollar mana base to enjoy Commander.
The Sneaky Beater was built around a simple idea: make inexpensive creatures dangerous by putting them in the right deck.
Start with the budget version. Learn its tricks. Upgrade a few cards when you're ready—or don't.
Because sometimes the most satisfying victory is watching a deck full of inexpensive cards flatten an opponent who spent ten times as much.
Now go hit somebody with a very large creature.
Upgrade prices are estimates, not guaranteed retail prices. Premium additions may also change the deck's Commander power bracket.
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Recommended Upgrades
Want to power up this deck? Check out these suggestions. Prices and availability are checked against our current singles inventory.
Availability and prices may change before checkout.